Showing posts with label Management. Show all posts
Showing posts with label Management. Show all posts

Friday, December 9, 2011

Six Minutes to Management Excellence...

Via my mom:
Six Minute Management Course
Lesson 1:
A man is getting into the shower just as his wife is finishing up her shower, when the doorbell rings.
The wife quickly wraps herself in a towel and runs downstairs.
When she opens the door, there stands Bob, the next-door neighbor.
Before she says a word, Bob says, 'I'll give you $800 to drop that towel.'After thinking for a moment, the woman drops her towel and stands naked in front of Bob, after a few seconds, Bob hands her $800 and leaves.
The woman wraps back up in the towel and goes back upstairs.
When she gets to the bathroom, her husband asks, 'Who was that?'
'It was Bob the next door neighbor,' she replies.
'Great,' the husband says, 'did he say anything about the $800 he owes me?'
Moral of the story:
If you share critical information pertaining to credit and risk with your shareholders in time, you may be in a position to prevent avoidable exposure.
Lesson 2:
A priest offered a Nun a lift..
She got in and crossed her legs, forcing her gown to reveal a leg.
The priest nearly had an accident. After controlling the car, he stealthily slid his hand up her leg.
The nun said, 'Father, remember Psalm 129?'
The priest removed his hand But, changing gears, he let his hand slide up her leg again.
The nun once again said, 'Father, remember Psalm 129?'
The priest apologized 'Sorry sister but the flesh is weak.'
Arriving at the convent, the nun sighed heavily and went on her way.
On his arrival at the church, the priest rushed to look up Psalm 129.
It said, 'Go forth and seek, further up, you will find glory.'
Moral of the story:
If you are not well informed in your job, you might miss a great opportunity.
Lesson 3:
A sales rep, an administration clerk, and the manager are walking to lunch when they find an antique oil lamp.
They rub it and a Genie comes out. The Genie says, 'I'll give each of you just one wish.'
'Me first! Me first!' says the admin clerk. 'I want to be in the Bahamas , driving a speedboat, without a care in the world.'
Puff! She's gone.
'Me next! Me next!' says the sales rep. 'I want to be in Hawaii , relaxing on the beach with my personal masseuse, an endless supply of Pina Coladas and the love of my life.'
Puff! He's gone.
'OK, you're up,' the Genie says to the manager.. The manager says, 'I want those two back in the office after lunch.'
Moral of the story:
Always let your boss have the first say.
Lesson 4
An eagle was sitting on a tree resting, doing nothing.
A small rabbit saw the eagle and asked him, 'Can I also sit like you and do nothing?'
The eagle answered: 'Sure, why not.'
So, the rabbit sat on the ground below the eagle and rested. All of a sudden, a fox appeared, jumped on the rabbit and ate it.
Moral of the story:
To be sitting and doing nothing, you must be sitting very, very high up.
Lesson 5
A turkey was chatting with a bull.
'I would love to be able to get to the top of that tree' sighed the turkey, 'but I haven't got the energy.'
'Well, why don't you nibble on some of my droppings?' replied the bull. They're packed with nutrients.'
The turkey pecked at a lump of dung, and found it actually gave him enough strength to reach the lowest branch of the tree.
The next day, after eating some more dung, he reached the second branch.
Finally after a fourth night, the turkey was proudly perched at the top of the tree.
He was promptly spotted by a farmer, who shot him out of the tree.
Moral of the story:
Bull Shit might get you to the top, but it won't keep you there.
Lesson 6
A little bird was flying south for the winter. It was so cold the bird froze and fell to the ground into a large field.
While he was lying there, a cow came by and crapped on him.
As the frozen bird lay there in the pile of cow crap, he began to realize how warm he was. The crap was actually thawing him out!
He lay there all warm and happy, and soon began to sing for joy.
A passing cat heard the bird singing and came to investigate.
Following the sound, the cat discovered the bird under the pile of cow crap, and promptly dug him out and ate him.
Morals of the story:
(1) Not everyone who craps on you is your enemy.
(2) Not everyone who gets you out of crap is your friend.
(3) And when you're in deep shit, it's best to keep your mouth shut!

Monday, October 31, 2011

Motivation...

Via my colleague Aleck L.:




The video is new to me, though the studies it's reporting on are not.  One of the big mysteries of managing engineers (or other knowledge workers, I'm sure) is how to motivate them to do what you want them to do. 

Much of what this video articulates matches my own experiences – but there are motivations controllable by managements (some of them involving money) that my experience tells me actually do work.  All of these involve two elements not explored by these studies: recognition (that is, letting peers – inside or outside the company – know what good thing you've accomplished) and spot cash (that is, cash bonuses awarded not according to some rules or formulae, but rather at the moment some good behavior needs to be rewarded).  I've also seen the power of negative motivation.  I once used a stuffed monkey with a dunce's cap as a motivational tool.  Whenver someone did something dumb, they got the monkey – and it sat on their desk until the next person did something dumb.  That damned monkey was one of the best tools I ever found for getting engineers to behave the way I wanted them to, and it was negative reinforcement.  I'm pretty sure it only worked because the culture we had at that job was right for it, though...

Saturday, September 17, 2011

Akin's Laws of Spacecraft Design...

Via reader Eric J., who points out that some of them are applicable to software design as well.  I'll add that many of them are applicable to any kind of engineering – certainly any kind of engineering I've been involved with (electrical, software, optical, mechanical, thermal, and civil)...

  1. Engineering is done with numbers. Analysis without numbers is only an opinion.
  2. To design a spacecraft right takes an infinite amount of effort. This is why it's a good idea to design them to operate when some things are wrong.
  3. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.
  4. Your best design efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment.
  5. (Miller's Law) Three points determine a curve.
  6. (Mar's Law) Everything is linear if plotted log-log with a fat magic marker.
  7. At the start of any design effort, the person who most wants to be team leader is least likely to be capable of it.
  8. In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point.
  9. Not having all the information you need is never a satisfactory excuse for not starting the analysis.
  10. When in doubt, estimate. In an emergency, guess. But be sure to go back and clean up the mess when the real numbers come along.
  11. Sometimes, the fastest way to get to the end is to throw everything out and start over.
  12. There is never a single right solution. There are always multiple wrong ones, though.
  13. Design is based on requirements. There's no justification for designing something one bit "better" than the requirements dictate.
  14. (Edison's Law) "Better" is the enemy of "good".
  15. (Shea's Law) The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up.
  16. The previous people who did a similar analysis did not have a direct pipeline to the wisdom of the ages. There is therefore no reason to believe their analysis over yours. There is especially no reason to present their analysis as yours.
  17. The fact that an analysis appears in print has no relationship to the likelihood of its being correct.
  18. Past experience is excellent for providing a reality check. Too much reality can doom an otherwise worthwhile design, though.
  19. The odds are greatly against you being immensely smarter than everyone else in the field. If your analysis says your terminal velocity is twice the speed of light, you may have invented warp drive, but the chances are a lot better that you've screwed up.
  20. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.
  21. (Larrabee's Law) Half of everything you hear in a classroom is crap. Education is figuring out which half is which.
  22. When in doubt, document. (Documentation requirements will reach a maximum shortly after the termination of a program.)
  23. The schedule you develop will seem like a complete work of fiction up until the time your customer fires you for not meeting it.
  24. It's called a "Work Breakdown Structure" because the Work remaining will grow until you have a Breakdown, unless you enforce some Structure on it.
  25. (Bowden's Law) Following a testing failure, it's always possible to refine the analysis to show that you really had negative margins all along.
  26. (Montemerlo's Law) Don't do nuthin' dumb.
  27. (Varsi's Law) Schedules only move in one direction.
  28. (Ranger's Law) There ain't no such thing as a free launch.
  29. (von Tiesenhausen's Law of Program Management) To get an accurate estimate of final program requirements, multiply the initial time estimates by pi, and slide the decimal point on the cost estimates one place to the right.
  30. (von Tiesenhausen's Law of Engineering Design) If you want to have a maximum effect on the design of a new engineering system, learn to draw. Engineers always wind up designing the vehicle to look like the initial artist's concept.
  31. (Mo's Law of Evolutionary Development) You can't get to the moon by climbing successively taller trees.
  32. (Atkin's Law of Demonstrations) When the hardware is working perfectly, the really important visitors don't show up.
  33. Space is a completely unforgiving environment. If you screw up the engineering, somebody dies (and there's no partial credit because most of the analysis was right...)
Original source is Dr. David Akin of the University of Maryland.

Friday, February 11, 2011

The More Workers a Company Has...

It's an old business maxim, oft-repeated in the engineering world: the bigger your team is, the less productive each individual worker is.  Everybody in the software business recognizes this as one of the fundamental challenges to scaling a software company.  The company I'm working for is facing this very challenge right now, as we are growing very rapidly (and today we're packing to move into our new, much bigger building).

But I've never seen anyone seriously attempt to quantify this effect, until I read this post.  Interesting stuff.  And a little scary...

Wednesday, August 11, 2010

Those Were the Days...

There was a time, not so very long ago, when a boss or owner could speak his mind plainly to his employees.  Shaun Usher at Letters of Note somehow found a collection of memos demonstrating this; they make fascinating reading.  Here's one example from the collection:
Tiger Oil Company
MEMORANDUM
Date: January 11, 1978
To: All Employees
From: Edward Mike Davis (Owner)

Subject: Idle Conversation

Idle conversation and gossip in this office among employees will result in immediate termination.

Don't talk about other people and other things in this office.

DO YOUR JOBS AND KEEP YOUR MOUTH SHUT!
Awesome.  I'm filled with envy for those earlier, more candid, less politically-correct times...

Monday, May 31, 2010

Good Bosses Believe...

According to Robert Sutton, good bosses believe twelve things.  Lots of ground truth here, I think...